Yeah I'm going to create a low poly from this high poly. I'm actually trying to make a handful of high poly objects first and then create the low polys.
Working on modeling a couple high poly assets and then creating the low polys. I'll post WIPs here. Here's a red velvet Victorian couch I'm modeling in Maya. Will post more soon, thanks for looking.
@zymn: Thank you!:] I try to find interesting models with different types of damage and detail on them, it helps me work on learning how to create different kinds of textures. Here's some progress on my scene I'll finalize it soon and post a break down of my work. :)
BARDLER- Yeah Maya! HitmonInfinity - Thank you! Haha I haven't seen too many other "game prop threads". Now I feel like digging through the whole forum for them. I choose vintage objects because they have a lot of intricate shapes. They've helped me master creating shapes quicker as opposed to the usual sci fi corridor…
Hi Stephanie I love the high poly work (great to see someone else using Sub-d in Maya!) however I agree that your bakes and low poly models are not doing them justice. What I have found useful here on polycount is Earthquake's normal map thread. This really helped me to understand the process -…