I added some spec first time making a spec map and using a spec map in udk haha I mean the spec is subtle but I guess it's ok. I may add the icicles but for now want to work on something else.
an experimentation fixed some things like the door rivots. realized the normals dont show in unlit mode in udk so had to add some lights temp placement for now. Added some spec but not my actuall spec map yet just a constant.(thanks Johnicus) I also realized my textures look alot different in lit mode as opposed to unlit…
Yeah a spec map is going to take you a lot closer to getting that metallic feel. If you don't want to paint it yourself, you can use the material editor to create a spec from the diffuse that can look almost as good (or better than) as if it were painted. http://udn.epicgames.com/Three/MaterialsTutorial.html Scroll down to…
gsokol: Thanks. I guess I am so fixated on finishing the color map before moving on to spec map because you duplicate your color map to make spec and adjust all levels of every layer until you have the right contrast. I mean base wise was looking to create something for my dome for example similar to the glittery shine in…
I am new to texturing and all been modeling for about almost a year and a few months. I am trying to find the right metallic base texture that will give me the look sci fi alien look I'm going for. I would love to have some honest crits I need them. I need to improve this and feel I hit a wall. I haven't done the spec map…
snake85027: I think I may move onto the spec map. I worked on the diffuse alot and I didn't uv this right was my first time really uving a whole scene I learned alot though. This is my first project I think for my next project I'll try to make just one asset and focus on that. Those bunkers are cool but they are mostly…