Hey guys, thanks for the critiques. As I said I thought 11k was too much originally. I ended up making the 11k model a bit more high poly and using that to bake normals. So it's down to 5,500 tris now. Here are the final renders in Marmoset. Wireframe and Textures can be seen on my website here:…
Hey PolyCounters 11,000 Triangles 2048 Diffuse, Spec, Normal Rendered in Marmoset I was wondering if 11K tris is too much? I ended up beveling the majority of edges and used 24 sided cylinders (at the highest) for switches/barrel. I did not make a high poly for this model and wasn't planning on using normal maps so I…