Hi guys, my name is Oli, I'm making a set of four modular walls from a masking technique so that I only need to use one texture. I generated the normals, made two sets of UV's (one for the details, the other for the surface property) separated the out my mask layers into the color channels and alpha, loaded it in UDK and…
I'm having difficulty noticing what the shading error is from the picture. If its the edges of your mesh though which you mentioned then it might be your vertex normals? Just a guess.