Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
Now when I try to insert the speedtree mesh via the terrain properties, the factory button to select speedtree mesh does nothing. Either does making a new deco layer, right clicking, and adding selected decoration in the terrain editor window....I f@%^*&! give up!
I have made like 3 or 4 different tree and following 3 or 4 different tutorials which basically do the same workflow.When in the tutorial it show that there is at least a default blue and white checker texture on the small mesh in UDK speedtree editor. They all don't show up in UDK speedtree editor. Its like there is no…
I've just had a similar nightmare in UDK for the last 20+ hours. At first, my tree models were loading okay but they weren't painting in the terrain editor properly. Then, the textures were getting corrupted or something and every time I tried to save the package, UDK crashed. I have gone through this about 100 times now.…