you need to develop your hand eye coordination just as you do with a pencil and drawing. developing your ability to create tight detail to the point where you can sculpt soft wrinkles around the face, detailed eyes and ears etc with the standard brushes. adding detail with alpha brushes and stencils is in most cases for…
I find one brush very handy when dealing with characters sculpting - skin, folds, wrinkles and so on. It was made by Ryan Kittleson and it behaves like Damien's Standard Brush, but doesn't affect the topology - keeping your mesh topology uniform is very important. Here's a sample…
Let me just tell you that it isn't so much the tools but rather the experience with the program that let you sculpt those beautiful characters that you see everywhere. Most artists rely on a few brushes and use them all the time for everything. That said, I like to use orbs crack brush for wrinkles and folds, the trim…