Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
shouldn't be too hard. slap each object with an Unwrap modifier and unwrap, then move their shells off the 0/1 square so they don't ovelap when you merge later (for example, move mesh a's uvs to the left, mesh b's uvs to the right). collapse the modifiers, merge the meshes, add another unwrap modifier to the merged mesh…