Does anyone know how to make an AO map on a water tight object with Inward facing Normals? http://colinbarrebrisebois.com/category/subsurface-scattering/ The only way I have seen is using 3dsmax, but I'm wonder if there's a way to do it in Xnormal, or maya. Ive tried a lot of different settings and tried looking for ways…
If your talking about a Volume map, then I think an object having inwards faces is correct, then just invert and levels adjust the bake result. Maybe this might answer some questions. http://www.polycount.com/forum/showthread.php?t=94210