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Is it possible to bake Inward Facing AO maps in Xnormal, or maya?

spider2544
polycounter lvl 18
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spider2544 polycounter lvl 18
Does anyone know how to make an AO map on a water tight object with Inward facing Normals?

http://colinbarrebrisebois.com/category/subsurface-scattering/

The only way I have seen is using 3dsmax, but I'm wonder if there's a way to do it in Xnormal, or maya.

Ive tried a lot of different settings and tried looking for ways to do it, but Ive come up against a wall where nothing seems to work.

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