so i'm having to animated an irregularly shaped object with an inner chamber (separate object) that needs to animate along with the outer shape while at the same time maintaining the offset between the inner and outer layers. so far the best approach i've found is to set up clusters on the inner object, then parent them to…
there might an infinite amount of presumptions one can make about the nature of the actual animation... ( even if one is lucky enough to understand the geometry shape requirements you describe perfectly? ) That would have nothing to do with the end result, and require a night of problem solving. Even if u can not show your…
Is this something that you could perhaps composite in post? I feel like that would make your life much easier. I'm not really sure what you're doing though. There's a lot of different hacks I would investigate with this. -Solid object, but with a shader that makes it look like it's two different ones -Both object parented…
thanks for the tips guys, unfortunately i cant really be specific as this is for contract work. Stradigos: would love to be able to do this in post however it's for realtime deployment so that one is ruled out. ended up strategically placing rivets on the outter layer then constrained them to clusters on the inner chamber
Without knowing more about what you're doing, and from the workflow you're suggesting here, you might want to look into the djRivet tool. Similar to what you're doing now, but its 1) An existing script, so it might speed things up 2) Uses UV space to constrain vertices/cvs to another object.