What you'd normally do is make a lower polygon cage and either use that as a deformation Guide or create displacement maps to transfer the detail from the high poly. But 600,000 polygons isn't that much a decent computer should be able to handle millions of polygons. I'd look into displacement maps myself.
Hey guys, i am using max for modeling, and want to try and use maya for rigging and animation. But, when i import a model from max in maya, i cant really do something, move my camera or even select the model And my model is 654.145 total. Am i am doing something wrong?