this is something I have been nursing the desire to do for quite a while. finally getting around to it this is my first bit. I wanted to put in something that could be dropped in to break up the flat panneled walls. anyone that played the original UFO game knows that the walls and floors were, by design, pretty simple. so…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
ok.. moar updates!! :P what do you think of the hex pattern? it actually came to me by accident :P turned on the wrong layers at the right time and i got the idea from there. ok so to prevent over padding my own thread i have just slapped this onto my last post. having added the floor tiles i realised i needed some…
ok. after alot of messinout and rethinking things, i have finally reached a sort of phase 2. i junked the origional asset, partially. as i think i have found a much more comfortable vein to follow.. i have yet to settle with the colours etc. and the spec map is still placeholder but the normals seem to have come our well.…
Yeh I know what you mean about the orange. I think I was suffering from a combo of. Its really late and having looked at it for too long. Ill post up a closer shot as is and another with a less vibrant orange I'm not sure about the blue. It COULD be in the diffuse. As I did add a little extra blue to the colour. But there…
it doesn't look blueish, orange certainly is too bright though. the whole wall feels a bit matte, it would be good to give different materials different properties. for example the plates around the orange stripe seem more metallic so they could use stronger highlights. also, that normal map pattern doesn't go well with…
ok... yes thats right. it evoled again! i feel like im sitting on the way i want this to go. i had a total rethink, and mapped out the level. i figured i would post uo the first in progress asset. i swear this will progress beyond just one asset. i just needed to settle into a style i liked. sooo, here is.. a pillar!! WOOO
Wow, that's a great reply,thanks. Yeh I have to hold my hands up, I definately could have taken longer optimising the low poly ill take some time and work on that a bit more. Ha! I knew someone would pick me up on the spec map. Yeh they are definately my biggest weakness. Ill give it a fresh shot 'from scratch' (pun…