Hello I have almoust finished this shield in zbrush and so I exported to xnormal , the low and the high poly , but then this is the result , strange linees steps on the borders ... why that happens and how I can avoid? the bottom left is the high poly in Xnormal , the bottom right is the low poly with normals on , the top…
is this zbrush shattering the UVs ? bring the obj you're baking to into max and check everything is welded im pretty sure it's caused by not using the zbrush preset when exporting your obj - fixing it is nearly impossible so you're best off re-unwrapping and re-baking