Hello I have almoust finished this shield in zbrush and so I exported to xnormal , the low and the high poly , but then this is the result , strange linees steps on the borders ... why that happens and how I can avoid?
the bottom left is the high poly in Xnormal , the bottom right is the low poly with normals on , the top ones are front and back views of the shield in zbrush ....
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Also, don't look at your normal map in diffuse since it's useless at helping your debug stuff, stick in your normal and throw in a quick spec + diffuse to see if the lines are really noticeable or not.
I added the pic of the normal map but actually I have some strange black linees on the diffuse , this is what made me check the normal map then I saw those linees and I got the picture ...
im pretty sure it's caused by not using the zbrush preset when exporting your obj - fixing it is nearly impossible so you're best off re-unwrapping and re-baking
Also, those lines might be due to UV seams. Where do you placed them? Edit the object in 3dsmax , place a UVW Unwrap modifier and show the sems in the viewport.
And, yep, always use MergeUV when exporting from ZB.