Cool! I've never watched this anime but I kinda like the style anyway, it's not like other animes. I think what you've currently got is something in between realistic and this particular style which makes your model less appealing. You should fully go for the style BUT make sure you've got the anatomy right. Focus on…
Hey guys, I started this in 3ds max and then later sculpted it in ZBrush. Since it's an anime character I had to try my best to make it look more 3d friendly. I plan to texture this and give it some hair. Would gladly appreciate some helpful critiques to improve it. thanks:) here's some references I used
haha yeah I'll try to rig it to be able to stretch like he does in the anime. The head is turning out to be the most trickiest part of this model but i'll still tinker around with it. Thanks Habboi i'll have a close up view of the face for my next post
A 'better' renderer than mental ray may not be what you want. If this is a game character you want to present it in real-time such as UDK, Cryengine or Marmoset toolbag. And yes there are some skin shaders floating around, video games do indeed use lots of different shaders thats why there are technical artists, they makes…
Make the forehead longer and the jaw (side profile) line more curved to be accurate to the drawing I reckon and also the sleeves should (from the toy reference) be shorter, just past elbow length.
Hey guys! I'm still new to texturing characters, i'm more of a modeler and sculptor but i'm trying to get better at texturing...-_-. I really wish i could have used Mental Ray's ss skin shader to help make the skin look a lot more realistic but I'm creating a video game character so I doubt that video games use shaders.…
thanks MrNinjutsu, i didn't notice the sleeve thing till now, also not sure if i'm doing a good job on the folds on the jeans. That's something i'm trying to fix