Hey guys, I started this in 3ds max and then later sculpted it in ZBrush. Since it's an anime character I had to try my best to make it look more 3d friendly. I plan to texture this and give it some hair. Would gladly appreciate some helpful critiques to improve it. thanks:)
here's some references I used
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also, what are you trying to do? Is your end goal to be a video game artist? Hobbyist? focus on high poly?
The back end of his feet is too small as well. Keep going for the anime version and don't trail off to something else(I'm guilty of doing this myself many times before). Great stuff!
P.S. does anyone know if there's a better renderer for characters then mentalray? . Thanks
And yes there are some skin shaders floating around, video games do indeed use lots of different shaders thats why there are technical artists, they makes all those crazy shaders.
Just my personal opinion but I think realistic skin is the last thing you should put on him, he's an anime character afterall. With realistic skin and SSS he would look pretty creepy with his big eyes and odd anatomy if you ask me