Hey, we are trying to decide whether to use ZBrush or Mudbox for our next project. With the exception of one person on the team, nobody has any production experience authoring high to low bakes, or even normal maps for that matter. Mudbox seems a lot easier to use, but I've found it has performance issues. Is there a…
I need a tutorial that first shows the art team how to use the interface, but then they need a project to work on. I thought the fountain would have been a good place to start. If not please suggest a better place for them to get started. I don't mind using more than one tutorial if that works best.
Would it be better to start our artists on an introduction to ZBrush, or will the fountain be fine? I see that eat3d has introduction to ZBrush 3.5, and Gnomon has introduction to ZBrush 4.0. Don't want to get the wrong tutorials. We do have one artist here that is proficient in ZBrush 4.0, so perhaps he could fill in the…
the education section of zbrush goes over the ui. the eat 3d tutorials shows the same thing but with practical examples especially the first chapters. The only reason i suggest the hard surface ones is because I feel they are more updated than the fountain. Zbrush isn't like other apps with minor updates. The application…
I think you might be fine just having your artist look at zbrush central. Now zbrush comes with a guide. if you want an intro to zbrush though the eat3d tutorials covering how to use zbrush for hard surface sculpting are really good and more up to date than the fountain.
@malcolm, If your artists need to learn the basics of ZBrush then I would recommend going with the ZBrush 3.5 Intro DVD as it covers all the basics related to starting to sculpt and learning the ins and outs of navigation etc. It covers things like the brushes, documents, the canvas, masking, working with symmetry,…
If they haven't used zbrush before, probably one of the best things you could have them do is just spend 20 minutes or so reading the Getting Started PDF, and another couple of minutes making sure they soaked it all in. They'll be needlessly confused if they think they're jumping into a 3d scene, orbiting a camera around a…
yeah the reason I suggested the hard surface dvd is because it covers techniques that show new way to work in zbrush that can be applied to environment artists. It's pretty cool. The first few chapters are all about how to create sub tools, extract meshes and clean them up, customize ui, etc, all basic stuff but showed in…
http://eat3d.com/free/zbrush_stone Mudbox is great in that you can open it up for the first time and be sculpting in 30 seconds without someone telling you how to navigate the ui. That being said, once I learned the basics of Zbrush (through the 3.5/4 eat3d dvds), I found my self using that more often than not.
In the Fountain Riki uses both Mudbox and Zbrush: he actually does the same thing twice to show both workflows. I think he uses Polycruncher (ext. app) instead of Decimation Master to get his meshes from Mudbox into Max, other than that it's very similar.