Hey PC, I got a strange bug with my landscape material. here is what is have: landscape material with 10 layers for the diffuse (5 layers with landscape blend and 5 layers with textures for the playable terrain) in the same landscape material are the 10 same layers with normal maps (1 layer for the outer landscape and 5…
You are limited to 9 texture samples in total for any landscape component, this is a hardware limit as the remaining samples are used by the landscape system behind the scenes. Note that this should be 'per component'. You should be able to get away with using more samples (up to 14/15, IIRC) if you do not exceed the…
ok, i found something new. it has nothing to do with the normal map itself. everythings works fine if i use only 9 texture samples. but if i add the 10th texture sample the whole painted textures disappear and good old udk-checker-blue returns. :/ is there any possibility to increase this 9 texture sample limit?