Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
madness.. If you want a tool that will set up a wire deformer like in that DT example based on existing edges... But with one click! ( fall off of deformation by choosing a component whose distance from original selection designates desired fall off distance ) The following tool that was built before Maya had soft…
if it helps anyone answer the question.. path deform is a world space deformation based on a spline curve - it has spinners for stretching and position of the object along a curve - ie. good for making quick fishy swimming animations kind of like a lattice deformer i guess only based on a curve
Thanks all, i've solved my problem with the bend modifier, but hopefully it was for a simple deformation. Latice is not perfect and acurate as i would like. The real problem for me now is how to make a complexe bend using an existing curve easily ? Fade1 answer me with the Motion path and flowpath, wich look like to fit to…
If none of the above answers work do you mean Something like this? [ame=" https://www.youtube.com/watch?v=k2ng8fFBW7Q"]Working with Maya's Wire Deformer - YouTube[/ame]
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…