Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
If you want it all in the same system you might want to add a prop bone to biped, otherwise you will have to handle it separately by saving and loading the animation apart from biped. Biped does have an option to save and load max objects that are linked to it, but in my opinion that can be a bit dicey and doesn't always…