I was wondering if there was an easyer method of adding holes to surfaces. I usualy create the shape of my hole with a seperate object, allign it to the surface and either create a boolean or pic the surface that i want the holes in and cut with vertex snap enabled around my shape. Bolean gives kind of crappy results, and…
I've found ProBoolean, as annoying as it can be, works the best for me. There's a script called Vertex Killer (http://www.scriptspot.com/3ds-max/scripts/vertex-killer) that'll remove all selected vertices with only 2 connected lines.... exactly like the ones ProBoolean loves creating for no reason. Run VertexKiller after…
if it is a high poly model i tend to just use floaters, since there quick and dont messy up the model, or the vert chamfer method already shown. with the vert chamfer method if used for a LP mesh, you can just add more connecting loops in step 5 across the square face before you Spherify ti make it more round, just be sure…