I like to hand make all my textures and now I want to get the hand painted look and here is my attempt. This first texture is a wip and I can see some too obvious repetitions in the pattern - so I plan on break that up a bit. I am looking for some critiques as I plan on updating this thread for a while. Enjoy
I went to work on a wood texture and I will combine some rope metal onto the texture, so it is a wip of course. It took me awhile to get the right look but it seems to be a little hard to read on an object so let me know what you think.
I think you're focusing on smaller details. Try thinking about large details first. Get those reading right then render the texture after that. The textures as a result of skipping the large details read as being very flat. More contrast on the rocks. Completely black shadows? Tone those back. Not sure if this is in Maya,…
I have been out for a few days due to ripping my cornea...now I can see I can continue my work. Thanks for the advice Jessica I will try do that when I make more adjustments. I have only a small update to my test scene. When I get more of the textures done then I will create an actual scene, sort of a backwards way of…
Nice stuff, I think you could maybe benefit from having a little more contrast in these textures. For example the gaps between the blocks seems very shallow, which would make sense if you included some mortar of sorts, but to me it looks like you were going for more of a dry-stone look. Your Ivy looks great for one simple…
Macattack-Yeah I am still working on the stones and plan to have same moss in a different texture. Thanks for the desaturation tip, I shall try that. Gannon- Will do. Jeffro- Thanks for all the help, I will work on these things. The black shadow is simply a result from the default lift in the 3ds max viewport. Jenn0-Bing-…
Alright I have a couple of textures to post after a short hiatis. I am not entirely happy with them though. The first is a grass texture but something looks off with it so I am looking for feedback before I put more time into it - one issue I think that to me it looks too busy compared to everything else. The rocky/dirt…