I just finished modeling this German Tiger Tank and plan to use the Hi-poly model to bake the normals into a low poly model in 3ds Max and then import it into CryEngine3. I do have a question about terms. What is the meaning of Tris and Faces in Maya. What is the actual poly count?
Yes, quite amazing what software can do these days. I'm not sure you entirely understand the game-art workflow, or the purpose of creating a high-poly model. The fact you list it as "only 400,something tris" is odd, because it's not relevant to list tri stats on high-poly models, let alone try very hard to keep them low.…
Maya counts all polygons in the model as faces, and the number of triangles in the model as triangles. The triangle count give you the number as if your whole model was triangulated. Faces can have any number of sides, eg a default cube would only have 6 faces but 12 triangles. Triangles are the number you want to look at…
This is a render of the progress of my Tiger Tank. There are more views but I will post updated images in the next few days after I comp it in Nuke and then maybe throw the model into cryEngine 3 Sandbox just for fun. Any comments are welcome.
Ok. I finished my German Tiger Tank. Here it is. I used Maya for the modeling, 3ds Max for rendering and Lighting, Well here is a list of what I used: Maya 3ds max vRay Zbrush Photoshop Nuke Ultimate Unwrap 3D CryEngine 3 Sandbox Fraps Wacom Tablet It took about 3 weeks
If you are going to make a low poly game model, you should start by looking around for similar or identical game models to what you want to make. This is a good practice, because then you will get an idea for the level of realism you will have to at least achieve, if not beat. I decided to go ahead and help you with that:…
No Offense dude but you should put some major work into that low poly tank. Here is a quick draw-over I did to help illustrate some points So the first thing is that based on this image it looks as if you have some N-Gons on the faces I've marked with xs. Both of those faces seem to have 6 sides. That may just be a trick…