overall what i am trying to do is make a lowish poly arena, modular if possible with the above as the texture. or am i asking too much this way? should i jut be trying to make a texture rahtner than zbrush and max etc?
Hi guys, I've been looking at kevin johnstone gears page where he shows his work flow. Ive got a little stuck and hope someone can help. in the below picture, this is after he's had it in zbrush and brought back into max. is the above all ready baked to lowpoly? and thats why you can see half a brick at the sides? i can…
"B - M - F " to get the malletfast brush in zb4. In R2 you have to access it through lightbox. I'd also recommend the trim dynamic brush, that thing is the cat's meow.
on a few of these tutorials, it mentions the malletfast brush in zbrush. looks like they were using 3.5 where is it in zbrush 4 or is available to download?
I would assume this is allready baked. The reason is that he made the texture tiling so that some of the end bricks gets cutoff in the texture. You should check out some tutorials on how to do tiling textures. Basicly the baking process comes down to having a large wall of bricks and then just placing your box/plane where…
ok so im doing a render to texture, im rendering out a 256x256 as a test. the scnece is all on the grid. the initial size of the brick wall is 256 aswell, with extra bricks round edges for AO. when i render to a 256 plane, the render has a border all the way round. do you know what this is? (3dmax)