Hi guys,
I've been looking at kevin johnstone gears page where he shows his work flow.
Ive got a little stuck and hope someone can help.
in the below picture, this is after he's had it in zbrush and brought back into max.
is the above all ready baked to lowpoly? and thats why you can see half a brick at the sides?
i can get close to this stage, but then have a problem snapping the highpoly to the grid. as when you import it back in to max your pivot moves to the centre of the obj.
Also how do i bake down all these bricks onto a box or plane? as in the same pic above? with the bricks being lined up etc.
sorry for being such a noob.
Thanks.
C
Replies
Basicly the baking process comes down to having a large wall of bricks and then just placing your box/plane where you like it the most and then bake straight down.
I cant really explain in words but there are so many tutorials out there. i think 3dmotive has one on this exact subject. They are my favorite tutorial site really.
http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/
But If you let me dig around i can get you some free ones.
Gotcha! http://wiki.polycount.com/EnvironmentSculpting, this is why we have a wiki isnt it?
http://mathiascadyck.blogspot.com/2011/01/test-6.html
http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html
C
and that padding is on all of my other maps normal ao etc
also, check your lowpoly UV's make sure all the sides are snapped to the border or the UV 0-1 space
i basically packed uv's as i couldnt see how to snap a vert to a grid line within the uv editor.
thanks for the help