In answer to #1, I think this is what you're after : Select the faces you want to scale. Hold Shift+Right click and select "transform component" from the marking menu that appears. Click any scale cube from the manipulator (Gizmo) that appears. This sets it to local scale mode rather than local move. For a uniform local…
I didn't see this mentioned as an answer for #3, and I only just recently found out about it myself. In order to constrain a vertex along an edge while moving it, you can use the 'C' hotkey - which is snap to curve. This will treat the edge as a curve, and you can then slide your vertex along the edge. For #2, people…
Apart from Maya's baking/viewport being synched, I really can't seem to bond with the rest of it. I have recently aquired a job using Maya and need help with a couple things. I'll be sure to add to this, but here's it from the first day. 1. How can I scale two seperate faces along their local normals? 2. The UV editor! In…