Hey guys, I'm doing a sprite based game where there are 8 walk directions which need to be passed over to kismet. (I can pass over to kismet, thats not a problem.( threw a scalar parameter, and material instance) I've done a shader to allow this all to happen, however its very long winded, and requires multiple lerps that…
suggestion. Pack all your flipbook textures into a single sheet x long by y high. Define it as one vertical image and X horizontal images. Then alter the UV's like so: [ame=" https://www.youtube.com/watch?v=6K8XMc6Z89M"]UDK Controllable Sprite Sheet - YouTube[/ame] That will allow you to select which of your 8 sequences…