Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The
Hey snefer, this is really awesome work you got there! As I am new to this whole modular thing (actually never did a modular environment myself) could you show me, hrrm show us, your texture sheet and some examples how you mapped the models on it? And maybe also some model wires? Great stuff, keep rocking! :) *subscribed*
Nice work man, loved that shiny reflection on the white surface all over. Just one question did you make ur modular pieces with back faces or just planer, cause from the pics its hard to read. Reason i ask is that I am also working on modular pieces with single 1024 sheet, i have to cover large area and with too many…
Edit: Updating with link to download and video Download https://www.torfrick.com/ScifiLab.rar https://www.youtube.com/watch?v=FGB-FnpNHO4 Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture. The goal is to make this entire scene using one…
Congrats to your internet =) I see. Wawaweewaa, that would be awesome of you to release that. perhaps as a christmas gift to all of us =D Nice update. Just want to play around with that shader and build modular pieces!!
Very nice! Are you adding padding in-between each modular piece so there's no bleeding as you get to mips? I'm experimenting with the same technique with my stuff, although I'm not up to the same stage as you yet. Idea being to minimise draw calls :)
man snefer your fast, this and your last scifi scene, and your the king of modular textures too. I like your use of lighting/shadows and cubemaps to break up the tileing a bit. is the glass it's own shader and texture or it is on the original texture sheet.