Guidelines are a bit vague on this, and the engine I'm using for renders is Marmoset. I know it uses the alpha channel for it's gloss map but don't know if it can use the setup you mentioned...
I will most definitely be giving the face some final touches to make it more aggressive, here's a shot of the wireframe from Marmoset (sorry if the triangles make it hard to read, I'm a bit excited about Marmoset). Also I'm having some problems with my normal maps displaying properly, as highlighted in the second image,…
Holy crap another Arena Net art test! I had no idea there were so many threads for the test on here. I'm pretty close to done with mine, just fixing a few issues with my diffuse and normal maps and learning how to do a spec map. Here's the latest Marmoset render followed by the highrez sculpt.
@Highelf Oof, I'll try to step it as much as I can but honestly this is the highest my game has ever been. I've been working at the Spec all day trying to get less plastic and more leathery skin and scales, will post another shot tonight when I'm done with it. The marmoset render makes my wires look kinda crappy, here's a…