This is the first tutorial of the series titled Level Design Memoirs. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled Overgrown which focuses on creating the illusion of overgrown plants and how it…
Glad to be able to help! You're welcome. I'm almost finished working on the Sci-fi environment. Soon afterwards, I'll focus on creating more tutorials from the experience I gained from it. Here is a video of some of the latest additions (WIP). [ame] http://www.youtube.com/watch?v=NoMB_v49VUQ[/ame]
I agree, I really enjoy seeing people post helpful resources here :) . Its a pleasure to be able to contribute to the community. I believe contributing with what you can is key to growing as an artist as well. Thanks for sharing the <3 !! You're welcome, I do plan to keep adding more. My intention is to keep it an open…
Thanks :) . Project is almost complete, right now I'm working on the room where the creature escaped. This video represent an earlier version of it, but its close to what I currently have. [ame] http://www.youtube.com/watch?v=CzIWbov4ee0[/ame] Pardon for the low frame rate, fraps was failing so I used camtasia for this…
Oniram, glad you agree! It's been a dream of mine to write books on subjects that I really enjoy working on. This way I can tackle it step by step, while knowing what the community thinks of the documents :) .