I'm currently working on blocking out a level in UDK using modular pieces, and I'm having horrible issues with the shadows. Is there any way to get smoother shadowing across meshes? I know that the way I have the wall built right now isn't exactly optimal, but it's only an initial blockout with placeholder meshes. The…
Use bigger chunks, use natural seams, build transitional pieces e.t.c. Use bsp or custom geometry chunks for clean, large planar surfaces. Lots of tiny flat pieces stacked together is no-no. Lightmass GI is more or less interpolated and on top of that, unreal compresses and mips lightmaps like nobody's business. You can't…