breaking vertices would only give me more work, since it would split the connected 1 vertex into 4 vertices. And I would have to select the certain 2 of them to weld together again and same process for the other 2 vertices (and since they´d be laying all on one spot, it would be pain in the ass to do the selections). What…
Here´s a thought - Is there any feature in max that allows you to place selected vertices on the same place (center of selection) without actually welding them together? I´m working on a project where I could use such thing, but so far the only options I have is to select certain vertices and either use scale to get them…