Here´s a thought - Is there any feature in max that allows you to place selected vertices on the same place (center of selection) without actually welding them together? I´m working on a project where I could use such thing, but so far the only options I have is to select certain vertices and either use scale to get them together, or weld them and then use split for certain edges. It´s not that much of a problem because both these methods are quite quick, but it´s getting way too repetitive to do it this way and it would save me a lot of nerves to be able to use a feature made directly for such thing. Thanks in advance for any advice.
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Throw it into notepad, save out as a .mcr, drag and drop it into Max... and then assign it a quad menu or hot-key. (Via the "Scripts" categeory). Requires editable poly and your desired vert selection.
Making it a button is pretty redundant, as literally just hitting "X Y Z" as McGreed suggested is only milliseconds slower than hitting the one button you'd make.
this.
right click the snaps button. vertices.
Big thanks to GeeDave for the script code - works as a charm! you just saved me lots of headaches. Thank you very much again!
doesn't average the vert position.
A threshold spinner.
I've wanted something similar myself, especially in the UV editor where you often just want to overlap UV clusters perfectly and not necessarily weld them...
breaking vertices would only give me more work, since it would split the connected 1 vertex into 4 vertices. And I would have to select the certain 2 of them to weld together again and same process for the other 2 vertices (and since they´d be laying all on one spot, it would be pain in the ass to do the selections).
What I was using so far was splitting edges, that did separate the certain vertices without breaking them completely.
But the script code GeeDave wrote for me works perfectly. That´s exactly what I needed and there´s absolutely no possible way for this to be done any more comfortable or faster, I believe.