Most likely if you are not adding a crazy amount of polygons and your polygons are not crazy small in screen space, then yes, go for it, It really helps the models. I think the expected number is less than 750 polygons and its free for console level UDK type stuff.
Hey to all, I have been having abit of a conundrum to which I would like answers. Pretty please help. My question is, for baking normals, and even polygons generally, it is better to Bevel for everything or if there a time and place and limit for such things? Example: I'm making a massive inset/hole for a model of mine,…