So i'm having trouble with the opacity maps in the alpha channel in my diffuse texture. There not showing up in Udk,and I know i;m doing something wrong but i just dont know what it is. Heres what i do. heres the alpha in my diffuse then i bring in the diffuse into UDK with these settings (this is where i think i mess up)…
no u should have. 32 bit preserves the alpha. just making sure. try taking the alpha of your diffuse and putting that and only that into the emissive slot. all other slots empty, if it shows up and it is there at least.