So i'm having trouble with the opacity maps in the alpha channel in my diffuse texture. There not showing up in Udk,and I know i;m doing something wrong but i just dont know what it is. Heres what i do.
heres the alpha in my diffuse
then i bring in the diffuse into UDK with these settings (this is where i think i mess up)
Then i connect it like this
So what am i doing wrong??
Thanks, Michael
Replies
Thanks for your reply
Mask reduces the alpha to 1-bit information. So it's either there or it isn't. This result is cheaper, but can appear more jagged if sloppy. Great for vegetation.
but regardless, with BLEND_Translucent, you only use Opacity. with BLEND_Masked, you only use the opacity mask.