Hi everybody! There is one thing I wonder about which is very important to me right now. I would appreciate if somebody could help me. I have done a model in 3d studio max. It is just sculptered and has a standard blinn material with some glossiness applyied to it. It has no texture. The model is not just one object but is…
You can export several meshes in a single .obj (just make sure you have them all selected if you use "export selected") -- zbrush will then take each object and make it its own polygroup. No need to combine them before exporting.
i use maya - so with that in mind i agree with cryrid, just export it out as a .obj for having several meshes grouped together, it depends how you want to sculpt them, if you want to sculpt them as one piece, you can just combine them in 3DS into one mesh then export it, but im sure you wont like sculpting it as one big…
Use go Max! http://www.zbrushcentral.com/showthread.php?t=94822 lets you import/export seamlessly within the 2 programs, aslo exported texture files if you paint in zbrush, much better script than the GoZ update for max...
Export as .obj, and it should import into zbrush just fine. Not sure about the editable poly thing, it's been a while since I've used 3DSM. It wont import the material though, as zbrush uses it's own 'MatCap' system. There is one that resembles Max's default Blinn however.