Hi, I am attempting to import a character into a game engine that has IK legs. The problem is when I import it the legs don't move. I need to find a way to bake or convert the IK poses to be FK so I can remove the IK information. Does any one know if this is this possible at all?
Hmm shit... this might be a much bigger problem than I thought then. I guess I can try to add FK bones though I doubt I can since it's already bound and animated. Thanks for the help.
It was entirely made by our programmer so maybe when I said game engine I probably should have just said game. We are exporting from blender into Collada files though.
Typically you have some kind of FK rig that snaps to your IK chains. The FK rig is what you export. But it all depends on the software and engine you're using. This is one of the reasons 3dsmax/Biped is so popular it handles all of the IK/FK on the same pieces you export. With CAT or Maya you end up doing a lot of…