Hi, I am attempting to import a character into a game engine that has IK legs. The problem is when I import it the legs don't move. I need to find a way to bake or convert the IK poses to be FK so I can remove the IK information. Does any one know if this is this possible at all?
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This is one of the reasons 3dsmax/Biped is so popular it handles all of the IK/FK on the same pieces you export. With CAT or Maya you end up doing a lot of technical heavy lifting...
Thanks for the help.