Hello! Is it possible to extract the animations from UDK for use within 3dsmax? I wish to build a scene featuring animated characters, but using animations for walk cycles etc. from UDK. I have a character already created, could this be rigged with the UDK human skeleton and could I then export some animations for use in…
You can't export assets and other stuffs from the official UDK's packages, they are protected. But you can get the human rig (and the skeleton) from the UDN here : http://udn.epicgames.com/Three/UDKCustomCharacters.html#Skeletons Here you have somes tutorials for using it (with maya) :…