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Exporting Animations from UDK to Max

Envart
polycounter lvl 6
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Envart polycounter lvl 6
Hello!

Is it possible to extract the animations from UDK for use within 3dsmax? I wish to build a scene featuring animated characters, but using animations for walk cycles etc. from UDK. I have a character already created, could this be rigged with the UDK human skeleton and could I then export some animations for use in Max?

If the above is possible, do you have any hints or suggestions that could help me out?

Thanks for reading,
Walrus

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