Hello!
Is it possible to extract the animations from UDK for use within 3dsmax? I wish to build a scene featuring animated characters, but using animations for walk cycles etc. from UDK. I have a character already created, could this be rigged with the UDK human skeleton and could I then export some animations for use in Max?
If the above is possible, do you have any hints or suggestions that could help me out?
Thanks for reading,
Walrus
Replies
http://udn.epicgames.com/Three/UDKCustomCharacters.html#Skeletons
Here you have somes tutorials for using it (with maya) :
http://forums.epicgames.com/showthread.php?t=706367