Hi guys, A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here The scene consists of an urban environment in between buildings. It will feature a couple of connecting…
oh geez, I didn't see your replies until today, sorry about that guys, and thanks for the comments! I also just wanted to tell everyone that news about the plugin and the showcase will be here later today, stay tuned!
oh, ok, makes sense. I'll take a look into that, thanks :) about the megatexture.. well no :P Like I said in the first post, this is for a showcase for the plugin we are currently building to use inside the Pro version of Unity game engine, which will be available for sale pretty soon :)
Hey! the showcase is coming along pretty slowly because we've been busy with a lot of other stuff, but in the meantime Diogo has opened up the public beta for the Virtual Texturing plugin, so here's the link, with updated info, in case anyone is interested: http://diogo.codingcorner.net/amplify/ Go ahead guys, try it out,…
hey, thanks :) well, the textures are currently (mostly) unique, except for a few small things here and there whose repetition is not likely to stand out. But all the major surfaces are unique, so we can showcase the full potential of the technology. About the graffiti, they are as high as 2.5 meters now, but I guess we…
This technique seams so cool to work with! Have you any plans on releasing a trial or a student version or something? Would be really cool to play with!