I have a texture for my model that has wood parts and metal parts. I am trying to create some reflections for the metal. In the past I remember just using a mask to mask out the areas i dont want reflections for. I am currently using max 2010 but the mask is being treated like the reflection so the mask is "moving" around…
Yeah, inside a Bitmap map there is a rollout called Coordinates. Make sure the radio button for Texture is active, and make sure the dropdown next to it is set to Explicit Map Channel. The UI is shown about halfway down here.…