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3d max material, reflection mask

I have a texture for my model that has wood parts and metal parts. I am trying to create some reflections for the metal. In the past I remember just using a mask to mask out the areas i dont want reflections for. I am currently using max 2010 but the mask is being treated like the reflection so the mask is "moving" around like the reflection if that makes sense. Is there a way to make the mask not use the reflection coordinates?

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