3-4 bones and have it collapse in on its self a bit like an according or a human arm? At the heart of that rig example that's what they have, but then they have a ass load of feather controls on top of that. CAT has some wing'ed example rigs I think, but really, it should be easy enough to create on your own?
So I'm having a problem lately rigging a bird model. The issue I'm having is the wing needs to fold up as well as extend for flight. I've searched around and haven't been able to find any examples that don't use a rather high poly model for the wings. And most low poly models or examples I've found don't allow for the…
Thanks for the insight guys. Vrav, actually morph targets would be great but our engine here at work doesn't support those. That's been the main issue, keeping it pretty low poly, but still structured in a way that it's still built so it can fold in on itself naturally like a real bird wing without having polys z-fighting…