Lots of updates! :) These guys were made for a game in development called Ironbound. They're part of the infantry solider class. The guy with the red trim is a variant. Here are a couple of characters that I made for the upcoming game Nexiuz. Special Agents 46 & 2 are two personal pieces that I'm hammering out in my spare…
I finally finish up the Werewolf low poly model and textures. You can view the high poly sculpt and wires on the first page. The next update will have the creature posed and rendered in a beauty shot. I'm going to go for a Underworld vibe with cool blues and dark shadows and a moon light. Stay tuned.
ChrisPerr: sexy shit, thanks for coming to scad man. a lot of good stuff was shared. My pleasure. You guys were a great bunch:)! Thanks for the comments and feedback guys, I really appreciate it! I started this insect creature sculpt few days ago and finally wrapped it up. I've got a few more creature ideas knocking around…
Hey Guys, Here's my last personal work for the year, or at least the WIP. I was inspired to sculpt a Werewolf after playing some Castlevania - Lords of Shadow. I really liked how they handled their Werewolf in game models and decided to make one of my own. Thankfully I had some free time to myself to get this far. I plan…
Thanks as always for chiming in. Your incremental feedback after each update has helped me tremendously. Regarding the texture, I was pretty happy with it at the time as it matched the look of film maquettes that I was referencing. However, looking back I probably could have given it a bit more flare in spots. Nevertheless…
Bee-Bee: I remember the sabertooth from your site but I'm still not tired of looking at it. His anatomy holds up well and the face is quite nice. If you were a robot I'd mention how cool it would be to see him painted and baked down but I'm sure you'll be too busy for that. I definitely haven't seen that stingray type…