Yea, that comes from not setting the skin pose and probably not posing it with autokey turned on. When you open the file, copy the sitting pose, put it in figure mode and copy then T-Pose that way you have both. After its skin wrapped paste both poses with autokey turned on about 10 frames apart.
Ok cheers Vig. I'll try it when I get home as I've left work now. Is this gonna be possible with the way I've got my Biped though? Because of my lack of rigging knowledge I'm pretty sure I've set the pose wrong. Basically, when I open the scene, I've got the Biped posed how I want it, but it's not in figure mode. As soon…
Hey all, having a bit of a UV crisis. Here's a quick rundown of what I've done: The character I'm working on is going to be riding a bike. After finishing the high-poly, and low-poly, I did a test bake along with a quick unwrap. Came out fine. Rigged him to get him into a riding position so I could build the bike. Then…
Inside the copy/paste pose rollout there is a save/load feature, its the old school floppy disk icon under Copy Collections Drop down. It will allow you save collections of poses and load them into other bipeds in other scenes. To use it, move the time slider to the pose and click the white icon under "pose". To paste a…
Vig you are an absolute legend. Thank you. Skin Wrap did the job. I hadn't got the pose saved since I posed him outside of figure mode (unless there's a way to save poses? Then I could transfer the biped pose) but reposing him isn't a big deal since all the skinning info is intact! If I could save out a biped pose though…