I like it very much! Reminds me of the buildings we made for Insurgency (www.insmod.org). oohh those great times... You could definitely use some decals to break texture repetition and give your buildings more depth (you could maybe even fake some AO with decals?). Take a look at Fallout 3 environment assets, they make…
litter will be added by client and it's hard to do lots of dirt and puddles with 5 terrain textures and no decal support for terrain. :( but you are right of course. :)
good but not quite cigar time 1 add the vertex baked ao it will help no-end... 2 more decaled edges and/or chamfer the edges slightly as everythings too sharpe... 3 more wires...along walls etc and more drains pipes and general stuff...washing lines, tarpaulins covering windows cloth etc can really help break up the "tooo…
i use to stay with straight lines until the onjects are done, then i add additional stuff and pull some vertices. if i do it before i will have to spend more time matching UVs later. Minotaur0 what do you mean by giving more depth? Using AO and decals or additional geometry in front of the buildings? I could use vertex…
coming together nicely in the latest shots... the ground still needs a ton of work... the pavements ok but maybe adding a ton of rubbish decals would help... but the road is way too clean... for starter sthe tarmac feels too dark and not dusty enough, it needs to be broken up a touch more with side roads being dirt and pay…
I have another project going on which I would like to show so far in todays snapshot. My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done…
The work is done and the project has been passed over to my client today. Thanks for the kind feedback and hints! :) Snippet from my company website: "The city environment of a sub-urb in Kabul was done for "serious gaming" purposes which simply means a simulation of tasks in a save environment like a flight simulator. Our…