Hi Rob, sorry for the late reply. I gave the script a go and it wasn't quite working out - but good effort - thanks. After doing some more searching I came across this script http://www.scriptspot.com/3ds-max/scripts/straighten-edge. It straightens loops whilst constraining to edge. The problem is that it's not been…
What if you run crazybutcher's straighten script with constraints to face, and then use set flow? That got the right result... on a sphere with a partial loop selection :|
In your examples what you want can be achieved by just using the make planar buttons under edit geometry...as long as its on that plane of course. Loop select, convert to verts, deselect the end verts, make planar, vertex snap back to the end verts.
Ok this script is VERY VERY preliminary. Select 1 loop and execute the script. it will straighten it with respect to the direction of the surrounding edges. High curvatures are a problem for this script so if it doesn't work select a subsection of the edge and try again.…
I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…